Camelot: Rethinking the RenFair
Camelot is a historically themed Dark Ages theme
park focused on telling the history and lifestyle of Dark Ages England and
their neighbors through the legends of King Arthur, both the well-known ones
and the obscure ones. The goal of this park is to entertain and educate by
creating a genuine historical experience with a living museum and presenting it
not as a clinical reenactment but as an interactive adventure where guests can
experience the history for themselves. The park is a return to the original
purpose of reenactment, while reinvigorating it to make the purposes of
research and education more readily appealing and accessible to an audience.
The
main attractions of the park are interactive ‘exhibits’ where guests can watch
and learn medieval crafts and skills from trained actors, stunt performers, and
craftsmen, who turn the process of educating guests into an exciting hands-on
experience. You don’t just watch some guys swinging swords and talking about it
in a clinical dry tone, you get to go hands-on and learn moves from them. This
makes the events more accessible by allowing an approach from multiple angles –
if you are not directly hands-on you are still learning from watching, and
engaged by the interactions between guests and staff
All
throughout the park, in addition to events, are character actors who enhance
the experience and authenticity as they interact with guests, explain the
attractions and roles to them, and guide them through the park while performing
their roles as ‘decorative’ entertainment. These additional actors offer
opportunities as well to conceal the more modern necessities of an amusement park
such as security guards, janitors, medics, etc. and blend them more naturally
into the historically focused environment.
The
park is focused on maintaining as close to a period-appropriate feel and
appearance as is practically possible – shops that sell more modern amenities
like sodas or t-shirts will still blend in naturally with the stalls of
blacksmiths or woodworkers instead of being overly distracting anachronisms.
For the same reason, guests cannot enter with costumes of their own – the
anachronisms of guests who do not fully understand the period would distract
from the educational goals of the park.
To
keep the park from becoming too same-y for returning guests, each “season” of
the park would have a particular overarching theme based around a major event
of the Dark Ages and Early Medieval Period, tying it into the mythology of King
Arthur and its characters. The key to a living museum is the “living” part –
Guests should be able to expect a new experience when they visit over many
years, while still getting a familiar atmosphere.
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